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From the NEWSLETTER FOR THE NORTH AMERICAN SIMULATION AND GAMING ASSOCIATION

Tribute to R. Garry Shirts On the Occasion of
Receiving the Ifill-Raynolds Award

Dr. Garry Shirts with the Ifill-Raynolds AwardEdward de Bono describes the lateral thinker not as one who digs the hole deeper, but as one who digs many holes. The gamer who best epitomizes this metaphor is R. Garry Shirts. If forced to use one word to describe Garry, it would have to be "creative." All simulation gamers are creative. Garry takes the concept several steps beyond most.

Garry was responsible for the social studies curriculum for eastern San Diego County. Working on the Indian reservations, he had many cross-cultural experiences. He also realized the need for and impact of experiential learning. When he created Simile II, his first concern was to develop games that could be used by students who were trying to make sense of their world. Garry's games have also been designed for adults who want to develop a better understanding of themselves, their culture, the dynamics of power, and how their organizations work.

Garry Shirts has been there from the beginning for many gamers. Active in NASAGA almost from its inception, he contributed to both the field and the association. Garry is always ready to give newcomers a hand-or better yet--an idea. To the seasoned gamers, he's a friend, a colleague, and a great resource.

One of Garry's first games was Starpower. Next he created BaFa BaFa for the U.S. Navy. Originally planned as a behavioral technique to select uniformed members for overseas assignments, BaFa quickly became popular for training sailors and officers for overseas duty. Its appeal spread beyond the Navy and has been conducted throughout the world. As Barbara Steinwachs said in 1987: "Everyone involved in cross-cultural training uses and respects the now classic BaFa BaFa, developed in the mid-1970's." Garry's most recent game is Pumping the Colors, which builds tremendous bonding for organizational teams.

Have you heard of Inventory of Hunches? Garry worked with the team that developed Inventory of Hunches, along with its author, Hall Sprague. It is helpful to return to the inventory from time to time to refresh our enthusiasm for gaming and to remember why it is that we are doing this. Garry begins modestly by saying: "Following are some guesses about the educational value of simulations. None of them is proved but they are more than just idle hunches, since they were formulated by instructors and students with extensive experience in their use. These may help you to decide how you will use the techniques and what the outcomes might be.”

He goes on to list ten hunches that include: 1) maybe simulation games are motivators, 2) maybe a simulation experience leads to more relevant inquiry, 3) maybe simulations give participants a more integrated view of the ways of people, 4) maybe participants learn decision-making, resource allocation, communication, and other skills, 5) maybe simulations affect attitudes, 6) maybe simulations provide participants with explicit, experiential, gut-level reference about ideas, 7) maybe simulations act as an information retrieval device since people know more than they think they know, 8) maybe participants learn form and content of the model which lies behind the simulation, 9) maybe the main importance is the affect on the social setting in which the learning takes place, and 10) maybe simulations lead to personal growth.

The twinkle in Garry's eye belies his tough spirit that has carried him through good times and bad. We hope that from here on his times are all good. He has earned his place in the notable ranks of the Ifill-Raynolds winners.

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Written by Sandy Fowler
Read by Charles Petranek at NASAGA Awards Banquet
Bloomington, IN
October 26, 2001

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The IFILL/RAYNOLDS Memorial Award for Outstanding Contributions to Simulation Gaming is presented by the North American Simulation and Gaming Association at its annual conference.

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newsletter preview imageOriginally published in the NEWSLETTER FOR THE NORTH AMERICAN SIMULATION AND GAMING ASSOCIATION - www.nasaga.org
Volume 2, Issue 9 Winter 2002 - 196k Adobe Acrobat PDF file
Republished here with permission

 

 

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