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Description: |

The Power of Leadership is a business
simulation that helps
participants understand the challenges they face when they
are given
power to accomplish a task. Even though power is a taboo
topic for
many people, it is what sets the leader apart from others
in the
organization. Studies show that effective leaders understand
and
have a need to have power. More important they know how
to use it
to accomplish their goals. But using power effectively
is not an easy
task. There are many challenges that, if not met, will
create disastrous
results for individuals and the organization.
This simulation teaches leaders how to use power to resolve
conflicts,
communicate effectively, solve problems, and manage positive
change in the corporate culture. It helps participants
understand why
the decisions, behavior, and attitudes of leaders are
often
misperceived by their followers.
It helps participants who are power averse understand
what they
must do to improve their effectiveness and helps those
who are power
prone understand what discipline they must employ to
use their power
effectively. |
| Key benefits: |
The Power of Leadership brings
reality and context into the teaching
of leadership. It's easy to tell a group that a leader should
do this or
do that. What's hard is leading under the types of pressure
every
leader faces. For example, how do you lead people when individuals
or groups:
- are jealously competing for scarce resources?
- are resisting changes designed to make the organization
more effective?
- are forming unhealthy coalitions based on self-interest
and
emotion without considering the needs of the organization?
- don't trust the leaders to use their power
to make the best
decisions for them or the organization?
- are unable to see the organization as a system?
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| Who is it for: |
The simulation is ideal for:
- New managers and supervisors.
- Technical people who have been promoted into leadership
positions without managerial training.
- Managers who have lost their motivation to be effective
leaders.
- Any person who needs to know how
to resolve conflicts, develop higher order thinking
skills, develop one's personal
leadership style, understand which behavior and attitudes
toward power make him or her more or less effective.
- Participants
who are power averse and need to understand what behavior
changes are necessary to use power effectively.
- Participants who are power prone and need to understand
the pitfalls of using power and, more important, how
to use power effectively.
- Participants who need to understand that leadership
requires much more than just being nice to people or
working hard to achieve personal goals.
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| How it works: |
The simulation is conducted in rounds and
is governed by two types of rules; inherited rules and
rules of nature. At the end of each round, participants
have a chance to change the inherited rules if they desire.
The rules of nature are the permanent rules that govern
the simulation and cannot be changed by the group.
To accomplish the tasks in the simulation, participants
must:
- Earn individual and group points by trading. Based
on the points they earned during trading, they are divided
into three groups; Top Performers, Midders, and Greemers.
- Meet in groups and make plans for the rule-making session.
- Conduct the rule-making session.
To accomplish these tasks successfully they must:
- Use power effectively.
- Develop trust under difficult circumstances.
- Resolve conflicts between individuals and groups.
- Negotiate for resources.
- Communicate.
- Establish roles and goals.
- Use higher order thinking to develop strategies and
analyze the organization as a system.
- Use superordinate goals to reorder priorities.
- Establish a vision for the organization.
- Understand how power affects the
perception of a leader's
message.
|
| What happens as a result of these activities? |
- Conflict develops between the Midders, Greemers, and
the Top Performers over scarce resources and the rules
governing the simulation.
- Midders and Greemers discover that the Top Performers
have the power to make the rules for the simulation.
The Midders and Greemers must decide how or whether they
are going to participate.
- Top Performers realize that they
can't progress without
the cooperation of the Midders and the Greemers, so they
often try to give the power away, i.e., escape the responsibility
of being leaders, or become patronizing and tell the
Midders and Greemers, "We're going to give this
to you. Aren't you happy?"
- Eventually all of the participants
understand, "We're
all in this together." They then identify the things
they can't change and try to change the things they can.
- They are then challenged to change the organization
in ways that create a healthy productive work culture.
- The experience is debriefed with the goal of making
the learning points described below.
|
| Learning Points: |
As a result of the simulation, managers
and employees learn:
- How to use superordinate goals to overcome conflict
among groups.
- How to communicate a vision of the organization that
will make it possible for all groups to work effectively
together toward a common goal.
- How the power prone can develop a participative style
of management.
- How those who are power averse can use power effectively.
- How leaders can use higher order thinking skills to
analyze and fix their organization. It will help the
participants understand:
- The impact that a top-down management style has on
the morale, effectiveness, and productivity of everyone
in the organization.
- The way groups in the organization
respond to and view the "same" situation differently.
- The importance of developing the special communication
skills required of a leader.
- The importance of knowing how to effectively deal with
the complaints and concerns of the people they are leading.
- How the structure and practices of the organization
affect the employees both positively and negatively.
- How important it is for a leader to constantly be evaluating
the practices of the work culture and seeking ways to
improve them.
- The importance of viewing the
leaders' behavior through
the eyes of the various stakeholders.
- The skills they need to develop to become a more effective
leader.
|
| Logistics: |
A three winged board is used to simulate
an office environment. It's a board that sits on a 6-foot
round table. The three wings create three separate areas
similar to cubicle walls. The Top Performers sit behind
one set of barriers, the Midders behind another, and the
Greemers behind another. They cannot communicate with one
another except by written messages passed through a hole
in the barrier. The board is meant to represent the barriers
to communication that exist in an organization.
The simulation takes 3-4 hours to run, including the debrief.
The Power of Leadership is designed for groups of 10 to
25 participants. |
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PDF
(32k Adobe PDF, view with
the free Adobe
Reader.) |